AI Insights · Timothy · October 2021
Top 5 Disney Games on Android in Ukraine for Q3 2021
Discover the performance of the top 5 Disney games on the Android platform in Ukraine during the third quarter of 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Disney games on the Android platform in Ukraine showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS experienced a peak in weekly revenue at approximately $7K in early August, followed by a gradual decline to about $3.4K by the end of September. Weekly downloads fluctuated, starting at 604 in late June and ending at 492 in late September, with notable spikes reaching 847 in mid-September. The game’s active users saw a slight increase from around 28K in late June to a peak of 31.8K in mid-September, before settling at 28.2K by the end of the quarter.
Marvel Contest of Champions by Kabam Games, Inc. showed a significant rise in weekly revenue from around $4.8K in late June to a peak of $6K in early July, followed by a drop to approximately $2K mid-quarter and a recovery to $4.5K by late August. Downloads varied, starting at 799 and peaking at 1.4K in late August. The game’s active users increased from 7.7K in late June to 9.3K by mid-July, then fluctuated around 7.7K to 9.2K for the rest of the quarter.
Pirates of the Caribbean: ToW by JOYCITY Corp. saw its weekly revenue peak at $4.2K in mid-July before stabilizing around $1.8K to $3.4K towards the end of the quarter. Weekly downloads reached their highest at 1.2K in early August, then fluctuated and ended at 788 by late September. Active users showed a peak of 5.3K in late July, with a decline to around 4.5K towards the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely experienced a steady increase in weekly revenue, peaking at $2.4K in mid-August. Downloads saw a notable rise from 387 in late June to a peak of 1K in early August, before declining to 445 by late September. The game’s active users fluctuated around 6.1K to 7.7K throughout the quarter.
MARVEL Future Fight from Netmarble had a peak weekly revenue of $2.8K in mid-July, followed by fluctuations and ending at $1.8K by late September. Downloads showed an upward trend, peaking at 3K in mid-September. Active users increased from 19.6K in late June to a peak of 22.1K in early September, before declining to 13.9K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed information can be found.